Relevance to the call’s scope and main challenges:
The European Union (EU) is aiming to produce most of its electricity from Renewable Energy Sources (RES) by 2030. This fact, together with the foreseen electrification of the transport and heat sectors, will bring significant technical challenges to the operation and planning of the electric power systems.
Within the smart grid context, Demand Response (DR) is identified as the inevitable solution to enhance the economic effectiveness of electricity markets, increase the integration of RES and improve the reliability and flexibility of electric power systems.
The implementation of DR is one of the most investigated areas in the EU. Several countries have already established programs which harness the largest and most energy-intensive industrial customers through dynamic tariff or direct load control schemes. Regarding smaller consumers (e.g. residential and commercial consumers), most European countries have been focusing on studying how they can be actively involved in DR programs. However, most of these studies focus solely on technological and economic issues, thus leaving issues such as consumer engagement and education that must also be tackled in order to increase their awareness and interest in DR participation.
In this context, the GReSBAS project aims to enable the active participation of buildings in DR programs through gamified competition between building owners. In case of large buildings, gamified competition can be established within the building for its occupants, for instance having different floors of the building competing between them. This approach will allow building owners to reduce electricity costs and increase energy efficiency by motivating/rewarding building occupants for participating in DR programs. These programs can either be classic schemes or new DR schemes focused on improving the performance of the distribution grids.
This project aims to achieve grid responsive consumer-side resources through gamified competition between the building owners with widely used automation technologies.
GReSBAS project will propose an innovative gamification system to leverage the active participation of building occupants/owners in DR (Demand Response) actions.
The project will use advanced gamification techniques together with building automation technologies to achieve significant energy efficiency gains. An important emphasis will be given to DR programs capable of supporting and improving the operation of distribution grids.
The project includes national awareness analysis and real-world implementation in distinct environments: in Turkey and Portugal.
These studies will allow evaluating at a transnational level the performance of the developed gamification techniques for end-user engagement.